Jesus Sanchez
Jesus Sanchez
Game artist and illustrator
Lisbon, Portugal

Mexican by nature and Portuguese by choice, I'm an experienced game artist with a passion for bringing characters and worlds to life. Over the past decade, I've immersed myself in various gaming areas, from browser and mobile games to slot games, crafting characters, immersive backgrounds, dynamic props, UI elements and marketing materials. My preferred style leans towards the whimsical and stylized, adding a touch of cartoon charm to reality.

My inspiration draws from video games, comics, animation, movies, and cultural experiences while traveling. Currently based in Portugal, I find inspiration in every corner of this beautiful country.

While working full time as a game artist since 2012, I've been working on the side as a freelance illustrator since 2006.

Resume PDF

Skills

IllustrationCharacter DesignConcept ArtUI DesignWorld Building2D Animation

Software proficiency

Photoshop
Photoshop
Procreate
Procreate
Illustrator
Illustrator
CLIP STUDIO PAINT
CLIP STUDIO PAINT
After Effects
After Effects
Unity
Unity

Experience

  • Game Artist at Lightheart Entertainment
    Remote
    January 2022 - Present

    My journey at Lightheart Entertainment began as a freelance artist, where I embarked on the creative process by developing the assets needed to create new worlds for the game "Mr Autofire" and crafting skins for existing characters and enemies. As my involvement deepened, I transitioned into a full-time position, where I am actively engaged in the game development process, consistently expanding my skill set. I've been mastering Unity and have become proficient in creating a diverse range of gaming assets.

    I greatly enjoy my role, which allows me to continually push the boundaries of gaming artistry. It offers autonomy and independence within a horizontal, non-hierarchical work environment.

  • Graphic Artist at Inspired Entertainment (through e.Near)
    Lisbon
    November 2016 - January 2023

    At e.Near, I served as a Graphic Production Artist, primarily collaborating with a multinational online casino and slot machine client: Inspired Entertaintment. This role allowed me to be deeply immersed in the game development pipeline, preparing assets and animations for seamless integration into various games.

    During my tenure, I played a vital role in shipping over +15 games. My role involved close collaboration with developers, ensuring the smooth transition of assets and animations into our different games. I showcased adaptability by collaborating with diverse teams on a wide range of projects, both internal and external. The client environment presented organizational challenges, but I actively sought opportunities to collaborate with art directors whenever possible. Over time, my dedication and commitment earned me greater creative freedom.

  • UI Designer & Game Artist at Bica Studios
    Lisbon
    May 2015 - October 2016

    At Bica Studios, I took on the dual role of UI Designer and Concept Artist, contributing my creative expertise to shape the visual aspects of various projects. Working at a startup, I honed my communication skills, while navigating the challenges of working under tight management.

    I participated in the game development process by using Git tools to provide assets and animations for our games. This hands-on experience deepened my understanding of the development pipeline and workflow.

  • UI Design Trainer at ETIC Algarve
    Faro
    March 2016 - June 2016

    During a brief yet enriching period, I served as a User Interface Instructor at ETIC Algarve, where I passionately shared my knowledge and expertise in this field.

    Teaching the intricacies of User Interface design for video games was an immensely gratifying experience. I thoroughly enjoyed guiding and mentoring students, providing them with valuable insights to enhance their projects. Witnessing their growth and progress was deeply rewarding.

  • Graphic Artist at Planetarium Games
    Porto
    April 2012 - April 2015

    My tenure at Planetarium Games marked the beginning of my journey into the video game industry. Despite the focus on sports management-related titles, I was enthusiastic to embark on this creative endeavor. As the sole artist in the company, I held a pivotal position in shaping the visual identity of the games.

    Working closely with the existing material, I ensured the seamless integration of new art while preserving the visual cohesiveness of the games. This delicate balance between innovation and consistency contributed to enhancing the overall gaming experience.

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